check that compdata with Galax圜lient.exe was created.set Force Steam Play to true in Compatbility.Add Launch Options of /VERYSILENT /NORESTART.set Target to setup_galaxy.exe (with correct path).I really hope this is a bug and that Galaxy will go back to the previous method of a smooth bandwidth limiter instead of the spiking I'm seeing here.Export GOG_GALAXY_OFFLINE_INSTALLER_URL= $(curl -s " " | jq -r '."content"."windows"."downloadLink" ' ) # ""Ĭurl -sL $ > setup_galaxy.exe If I'm doing anything else like online gaming or video conferencing, my game/call gets disconnected when Galaxy decides to monopolize all the bandwidth for itself. Unfortunately this new method is making it extremely difficult for me to download any games through Galaxy. In the previous version of Galaxy, if I set a bandwidth limit, it would download continuously at the specified speed without ever exceeding that speed. The in-app download speed meter will claim to be downloading at the limit that I set, but monitoring actual bandwidth usage through Windows Resource Monitor, or another bandwidth monitor tool of your choice, reveals the pulsing behavior that exceeds the bandwidth limit, as described above. It should also be noted that Galaxy "lies" about its actual bandwidth usage. Over time it averages out to the download limit I set, but ti does so by completely saturating the connection for minutes at a time. Or to state it more simply, it will download at the maximum capacity of the internet connection for a couple of minutes, then do nothing at all for a couple of minutes, and then repeat. It ignores the bandwidth limit during the "on" phase. When the bandwidth limiter is enabled, the download is pulsing on and off. After experimenting with this a little more, I think I've figured out what's going on.
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